You can do that with objects too, having a DC check so rogues have to go a-searching. In terms of tinkering with the dungeon itself, he added secret rooms by gating them using doors and setting those to "secret". His fanciness was such that Schwalk renamed him Mr Fancypants. An incredibly fancy looking cultist with a mask was added to our campaign. With aspect of creation you get to set all manner of attributes – abilities, stats, equipment, character background, skin colour, clothing. That's what Schwalk had done with a set of cultists. There seemed to be pretty extensive object libraries for building out your scenes (lanterns and creepy paraphernalia for the site of a demonic ritual, chairs and tables and other more mundane bits and pieces for the cabin scene).īut you can also customise your own character and creature sets. You can fiddle with names, descriptions, tilesets, dungeon sizes, difficulties and so on when you're building. Investigating the corpse ends the NPC quest (it's that complete-on-action option) and starts the next bit which takes you to this cavernous spider lair. To that end Schwalk added a corpse and various bloodstains to the small room, set an ambush encounter to trigger when we entered and switched the setting from a sunny daytime to a stormy night. We were supposed to be seeking out a chap but would always arrive too late to save him. The end point for the quest the first NPC handed out was a cabin in the mountains. He also added a vendor with a potion cart in case we needed to stock up on supplies. You can also use other triggers for that kind of progression – "on action" and "on kill" being mentioned specifically. For the quest Schwalk was building he opened up the map location for the first NPC you need to visit and set her to provide a quest when you speak to her. Sitting at the terminal designated for the fighter character (I like biffing things, what can I say) I watched design director Tim Schwalk craft a demon web terror campaign – a spider-themed cave dungeon complete with custom cultists and a little quest path.īuilding seemed a pretty easy-to-fathom affair. I've only recently dipped a toe into D&D with a tabletop campaign but it's been excellent fun so far and I was curious as to how the mode would measure up. In a little booth off the main show floor, the developers are demo-ing their D&D game's dungeon master mode.
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